- Joined
- Jan 11, 2018
- Messages
- 23
-
Rock Death
-
Events
-
Conditions
-
(Destructible-type of (Dying destructible)) Equal to The Earth
-
-
Actions
-
Set RNG = (Random integer number between 1 and 100)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RNG Greater than 90
-
-
Then - Actions
-
Set OreSpawn = (Position of (Dying destructible))
-
Destructible - Create a Iron at OreSpawn facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 6)
-
Trigger - Add to Iron DEATH <gen> the event (Destructible - (Last created destructible) dies)
-
Special Effect - Create a special effect at OreSpawn using Abilities\Spells\Items\AIvi\AIviTarget.mdl
-
Special Effect - Destroy (Last created special effect)
-
-
Else - Actions
-
-
-
-
Iron DEATH
-
Events
-
Conditions
-
Actions
-
Set ExpendablePoint = (Position of (Dying destructible))
-
Special Effect - Create a special effect at ExpendablePoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-
Special Effect - Destroy (Last created special effect)
-
Item - Create Iron Ore at ExpendablePoint
-
Destructible - Remove (Dying destructible)
-
Custom script: call RemoveLocation(udg_ExpendablePoint)
-
-