- Joined
- Jul 25, 2009
- Messages
- 3,087
I'm at a total loss... I've looked at this 20 or more times.
-
Warp Way
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Empyrean Gate
-
-

Actions
-


Set TempUGroup[1] = (Units within 200.00 of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Not equal to True)))
-


Unit Group - Pick every unit in TempUGroup[1] and do (Actions)
-



Loop - Actions
-




Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
-




Special Effect - Destroy (Last created special effect)
-




Unit - Move (Picked unit) instantly to (Position of (Casting unit))
-




Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
-




Special Effect - Destroy (Last created special effect)
-




Set TempUGroup[2] = (Units in (Playable map area) matching ((Custom value of (Picked unit)) Equal to (Custom value of (Matching unit))))
-




Unit Group - Pick every unit in TempUGroup[2] and do (Actions)
-





Loop - Actions
-






Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
-






Special Effect - Destroy (Last created special effect)
-






Unit - Move (Picked unit) instantly to (Position of (Casting unit))
-






Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
-






Special Effect - Destroy (Last created special effect)
-
-
-
-
-


Custom script: call DestroyGroup(udg_TempUGroup[1])
-


Custom script: call DestroyGroup(udg_TempUGroup[2])
-
-




