- Joined
- Jul 25, 2009
- Messages
- 3,091
I'm at a total loss... I've looked at this 20 or more times.
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Warp Way
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Empyrean Gate
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Actions
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Set TempUGroup[1] = (Units within 200.00 of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Not equal to True)))
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Unit Group - Pick every unit in TempUGroup[1] and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Move (Picked unit) instantly to (Position of (Casting unit))
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Set TempUGroup[2] = (Units in (Playable map area) matching ((Custom value of (Picked unit)) Equal to (Custom value of (Matching unit))))
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Unit Group - Pick every unit in TempUGroup[2] and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Move (Picked unit) instantly to (Position of (Casting unit))
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call DestroyGroup(udg_TempUGroup[1])
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Custom script: call DestroyGroup(udg_TempUGroup[2])
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