- Joined
- Sep 27, 2011
- Messages
- 141
when the unit is ordered to move outside the 1000 range the game crash's can someone tell me why and how to fix it please.
-
Check Costs Structures and Units
-
Events
-
Unit - A unit Is issued an order with no target
-
Unit - A unit Is issued an order targeting a point
-
-
Conditions
-
Actions
-
Set Temp_Player = (Triggering player)
-
Set Temp_Group = (Units in (Entire map) matching (((Level of Construction Range for (Matching unit)) Greater than or equal to 1) and ((Owner of (Matching unit)) Equal to Temp_Player)))
-
Custom script: loop
-
Custom script: set udg_Temp_Unit = FirstOfGroup(udg_Temp_Group)
-
Set Temp_Loc = (Position of Temp_Unit)
-
Set Temp_Loc2 = (Target point of issued order)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Distance between Temp_Loc and Temp_Loc2) Less than or equal to (650.00 + (350.00 x (Real((Level of Construction Range for Temp_Unit)))))
-
((Ordered unit) is A structure) Equal to True
-
-
-
-
Then - Actions
-
Set Temp_Unit = (Ordered unit)
-
Set Player_Number = (Player number of Temp_Player)
-
Set Unit_Type = (Unit-type((String((Issued order)))))
-
Custom script: set udg_Temp_Int = udg_Unit_Type
-
Set Temp_Int2 = 0
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Gold[Player_Number] Greater than or equal to (Load 0 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Lumber[Player_Number] Greater than or equal to (Load 1 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Stone[Player_Number] Greater than or equal to (Load 2 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Iron[Player_Number] Greater than or equal to (Load 4 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Coal[Player_Number] Greater than or equal to (Load 5 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Uranium[Player_Number] Greater than or equal to (Load 6 of Temp_Int from Cost_Table)
-
-
Then - Actions
-
Set Temp_Int2 = 1
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Uranium.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Coal.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Iron.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Stone.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Lumber.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
-
Else - Actions
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Not enough Gold.
-
Custom script: call DestroyForce(udg_Temp_Players)
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Temp_Int2 Equal to 1
-
-
Then - Actions
-
Set Player_Gold[Player_Number] = (Player_Gold[Player_Number] - (Load 0 of Temp_Int from Cost_Table))
-
Set Player_Lumber[Player_Number] = (Player_Lumber[Player_Number] - (Load 1 of Temp_Int from Cost_Table))
-
Set Player_Stone[Player_Number] = (Player_Stone[Player_Number] - (Load 2 of Temp_Int from Cost_Table))
-
Set Player_Iron[Player_Number] = (Player_Iron[Player_Number] - (Load 4 of Temp_Int from Cost_Table))
-
Set Player_Coal[Player_Number] = (Player_Coal[Player_Number] - (Load 5 of Temp_Int from Cost_Table))
-
Set Player_Uranium[Player_Number] = (Player_Uranium[Player_Number] - (Load 6 of Temp_Int from Cost_Table))
-
Custom script: call RemoveLocation(udg_Temp_Loc)
-
Custom script: call RemoveLocation(udg_Temp_Loc2)
-
Custom script: call DestroyGroup(udg_Temp_Group)
-
Skip remaining actions
-
-
Else - Actions
-
Trigger - Turn off Cancels Costs Units <gen>
-
Custom script: call IssueImmediateOrderById( udg_Temp_Unit, 851976 )
-
Trigger - Turn on Cancels Costs Units <gen>
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Temp_Unit is A structure) Equal to False
-
-
Then - Actions
-
Unit - Pause Temp_Unit
-
Unit - Unpause Temp_Unit
-
Unit - Order Temp_Unit to Stop
-
-
Else - Actions
-
-
Custom script: call RemoveLocation(udg_Temp_Loc)
-
Custom script: call RemoveLocation(udg_Temp_Loc2)
-
Custom script: call DestroyGroup(udg_Temp_Group)
-
Skip remaining actions
-
-
-
-
Else - Actions
-
Set Temp_Unit = (Ordered unit)
-
Unit - Pause Temp_Unit
-
Unit - Unpause Temp_Unit
-
Unit - Order Temp_Unit to Stop
-
Set Temp_Players = (Player group(Temp_Player))
-
Game - Display to Temp_Players for 5.00 seconds the text: Cannot Build outsid...
-
Custom script: call DestroyForce(udg_Temp_Players)
-
Custom script: call RemoveLocation(udg_Temp_Loc)
-
Custom script: call RemoveLocation(udg_Temp_Loc2)
-
Custom script: call DestroyGroup(udg_Temp_Group)
-
Skip remaining actions
-
-
-
Custom script: call RemoveLocation(udg_Temp_Loc)
-
Custom script: call RemoveLocation(udg_Temp_Loc2)
-
Unit Group - Remove Temp_Unit from Temp_Group
-
Custom script: exitwhen(IsUnitGroupEmptyBJ(udg_Temp_Group) == true)
-
Custom script: endloop
-
Custom script: call DestroyGroup(udg_Temp_Group)
-
-