- Joined
- Sep 27, 2011
- Messages
- 141
Using the action Skip Remaining actions in my trigger i find that it carries on with the rest of the functions after i used this. And yes the condition is being met as the text is displayed. Can someone tell me what is wrong.
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Choose Hero
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Choose Hero
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Actions
- Set Temp_Player = (Triggering player)
- Set Player_Number = (Player number of Temp_Player)
- Set Chosen_Hero[Player_Number] = Hero[Hero_Pick_Number[Player_Number]]
- Set Heroes = (Units in Healing Area <gen> matching (((Matching unit) is A Hero) Equal to True))
- Set Single_Player = (All players matching (Temp_Player Equal to (Matching player)))
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Unit Group - Pick every unit in Heroes and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Chosen_Hero[Player_Number]
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Then - Actions
- Game - Display to Single_Player the text: This hero has alrea...
- Custom script: call DestroyGroup(udg_Heroes)
- Custom script: call DestroyForce(udg_Single_Player)
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Countdown Timer - Start Confirm_Timer[Player_Number] as a One-shot timer that will expire in 5.00 seconds
- Unit - Add Confirm to (Triggering unit)
- Custom script: call DestroyGroup(udg_Heroes)
- Custom script: call DestroyForce(udg_Single_Player)
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Events