- Joined
- Sep 27, 2011
- Messages
- 141
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Actions
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Custom script: local trackable tr = GetTriggeringTrackable()
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Custom script: set udg_Integer = GetHandleId(tr)
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Set Trackable_Number = (Load 2 of Integer from Track_Table)
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Set Player = (Load 4 of Integer in Track_Table)
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Set Group = (Load 9 of Integer from Track_Table)
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Set Player_Number = (Player number of Player)
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Set Temp_Loc[1] = (Center of Chosen_Region[Group])
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Unit - Remove Chosen_Towers[Group] from the game
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Unit - Create 1 Human_Tower_Unit[Trackable_Number] for Player at Temp_Loc[1] facing 270.00 degrees
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Set Chosen_Number[Player_Number] = Group
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Set Chosen_Towers[Chosen_Number[Player_Number]] = (Last created unit)
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Unit - Turn collision for Chosen_Towers[Chosen_Number[Player_Number]] Off
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Custom script: call UnitAddAbility(udg_Chosen_Towers[udg_Chosen_Number[udg_Player_Number]], 'Aloc')
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Set Temp_Real = 0.00
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Custom script: if GetLocalPlayer() == udg_Player then
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Set Temp_Real = 100.00
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Custom script: endif
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Animation - Change Chosen_Towers[Chosen_Number[Player_Number]]'s vertex coloring to (100.00%, 100.00%, 100.00%) with Temp_Real% transparency
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Custom script: set tr = null
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Custom script: call RemoveLocation(udg_Temp_Loc[1])
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