- Joined
- Sep 27, 2011
- Messages
- 141
-
Actions
- Custom script: local trackable tr = GetTriggeringTrackable()
- Custom script: set udg_Integer = GetHandleId(tr)
- Set Trackable_Number = (Load 2 of Integer from Track_Table)
- Set Player = (Load 4 of Integer in Track_Table)
- Set Group = (Load 9 of Integer from Track_Table)
- Set Player_Number = (Player number of Player)
- Set Temp_Loc[1] = (Center of Chosen_Region[Group])
- Unit - Remove Chosen_Towers[Group] from the game
- Unit - Create 1 Human_Tower_Unit[Trackable_Number] for Player at Temp_Loc[1] facing 270.00 degrees
- Set Chosen_Number[Player_Number] = Group
- Set Chosen_Towers[Chosen_Number[Player_Number]] = (Last created unit)
- Unit - Turn collision for Chosen_Towers[Chosen_Number[Player_Number]] Off
- Custom script: call UnitAddAbility(udg_Chosen_Towers[udg_Chosen_Number[udg_Player_Number]], 'Aloc')
- Set Temp_Real = 0.00
- Custom script: if GetLocalPlayer() == udg_Player then
- Set Temp_Real = 100.00
- Custom script: endif
- Animation - Change Chosen_Towers[Chosen_Number[Player_Number]]'s vertex coloring to (100.00%, 100.00%, 100.00%) with Temp_Real% transparency
- Custom script: set tr = null
- Custom script: call RemoveLocation(udg_Temp_Loc[1])