To Make This One Mui
set Killer[player Number Of (owner Of (killing Unit))] = (killing Unit)
Set Dying[player Number Of (owner Of (killing Unit))] = (triggering Unit)
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to make this one mui
Set killer[Player number of (Owner of (Killing unit))] = (Killing unit)
Set Dying[Player number of (Owner of (Killing unit))] = (Triggering unit)
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easy
well if u have a map with alots of units, then dont display a message for each unit u kill
Trigger
Events
Unit - A unit Dies
Conditions
Actions
Custom script: local unit udg_killer
Custom script: local unit udg_Dieing
Set killer = (Killing unit)
Set Dieing = (Triggering unit)
Set Score[(Player number of (Owner of killer))] = (Score[(Player number of (Owner of killer))] + 1)
Game - Display to (All players) the text: ((Name of (Owner of killer)) + ( Pwned + (Name of (Owner of Dieing))))
Set killer = No Unit
Set Dieing = No Unit
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Originally Posted by Ciebron
easy
well if u have a map with alots of units, then dont display a message for each unit u kill
Trigger
Events
Unit - A unit Dies
Conditions
Actions
Custom script: local unit udg_killer
Custom script: local unit udg_Dieing
Set killer = (Killing unit)
Set Dieing = (Triggering unit)
Set Score[(Player number of (Owner of killer))] = (Score[(Player number of (Owner of killer))] + 1)
Game - Display to (All players) the text: ((Name of (Owner of killer)) + ( Pwned + (Name of (Owner of Dieing))))
Set killer = No Unit
Set Dieing = No Unit
Learn when and how to use the local trick, or, better yet, learn JASS.