mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
Didnt I review this already? xD
Your recent maps are kinda similar in terms of layout, but there are some subtle changes and if the layout is good, why now?
There is nothing clearly wrong about this maps, just a few details could again benefit from finetuning:
-I feel there are slightly to few medium armor creeps.
-AoW-creep again is not ideal. In the south, it is possible to build an AoW significantly closer to the Mur'gul than in the north.
-At the eastern lab, the shredder has to walk all around the lab to get out from behind.
-Relatively many small chokepoints.
I was surprised to see thath the elementals sleep at night, I thought they didnt. Might be worth thinking about putting non-sleeping creeps at fountains.
What I'm really liking about this map are all the small sceneries which are made really creatively again. Ccreeps and items are fine, of course.
Overall map approved.
Your recent maps are kinda similar in terms of layout, but there are some subtle changes and if the layout is good, why now?
There is nothing clearly wrong about this maps, just a few details could again benefit from finetuning:
-I feel there are slightly to few medium armor creeps.
-AoW-creep again is not ideal. In the south, it is possible to build an AoW significantly closer to the Mur'gul than in the north.
-At the eastern lab, the shredder has to walk all around the lab to get out from behind.
-Relatively many small chokepoints.
I was surprised to see thath the elementals sleep at night, I thought they didnt. Might be worth thinking about putting non-sleeping creeps at fountains.
What I'm really liking about this map are all the small sceneries which are made really creatively again. Ccreeps and items are fine, of course.
Overall map approved.