well...it's a large map, it has 3 paths to the enemy curving around the map along which are a few towers and the allied army moves along the paths which will probably be very similiar to dota allied armies...so far i have planned 15+ heroes with 14 heroes mostly finished... i haven't finalized hero picking system but i'm heavily leaning towards using a simple as can be tavern system.
so the map will be more or less like a dota map or an aos map...
i might want ideas for boots of speed. i want a wide variety of boots of speed to choose from...i'm not sure what kinds of secondary effects they should have. standard hero move speed in melee and dota is about 300, well in my map it's about 250. 250 is about half of the maximum movespeed, making movespeed bonuses be able to feel like they are going up higher than they would in a normal game. an item i developed right away because of this movement speed difference was a goblin zeppelin, which, because of the map design, although it can fly, it cannot fly over the walls of the map...but it can over units of course. i also gave it a lowered height, and also many heroes are a bit smaller than normal heroes would be, in order to adjust the map to make it a bit bigger, same deal as giving them a bit slower move speed. at any rate, the zeppelin goes quite fast but of course it can crash and that would be bad for your hero. good news is you wouldn't lose the hero he'd just get stunned... this is like my favorite item. since some of the lanes are quite long because they curve so much the zeppelin is highly valued. yet i also want interesting boots... just not sure what to make them do.
also, another area i want to explore is making each hero start out with an undroppable item, and perhaps the item can be upgraded later on. the item would change according to the hero, and typically the item would enhance an existing ability like an ultimate much like the aghanim's scepter in dota, or it would give the hero an entirely new ability, which could be upgraded either through item purchases or through the hero's other skills or something... perhaps the nature of the item could be altered by making it part of a recipe of other items and that would change the non hero ability that the hero would have.
i'm open to other item class ideas too, i want the items to be as cool as possible, and i want them to be refreshingly fun.
i'm thinking of adding a lot of perishable items too. i feel like perishable items aren't used enough, so that'll be another class on it's own.
plus i'm definitely going to have some creeps in the forests in between the lanes...the forests will have 2-3 entrances and they will be quite large. also i'm planning on making some creeps drop minor items probably will limit it to perishable items only. so if you have items that would fit this category, that's good.
basically, pretty much i'm starting on all of these categories just now. like i said i got 14 heroes almost done so i'm going to be working mostly on items for the moment so this is the time to discuss items for me. after i get a lot of items made up i'll be that much closer to being able to start testing this baby online.
yeah almost forgot, another thing i'll probably feature with the items is a type of perishable, which may either outright give you troops to fight with, probably a summon kind of item, or possibly even temporarily add a unit type to the unit spawns for the allied army.
oh, one more thing, i also have my own day and night system in this map which allows me to apply day and night settings to anything i want, including items...in otherwords i can have the player buy an item that changes according to what time of day it is...which is really going to be fun to play around with. that'll be still one more item class.
so if anyone, has anymore item class ideas, or items that would fit into any of these classes, be sure to let me know so i can add your items or classes to the map. you have the chance to get credits in the trigger editor and probably in the quests section too, and + reputation.
oh and you might've been able to guess but it's a map where you only have one hero, and you have 4 allies against another set of 5 heroes... and you can't build anything or collect resources. but of course you get bounty for killing the enemy allied army and for killing creeps in the forest. and you can buy items at the shops scattered over the map as well. you have to push the lanes to get victory by destroying the enemy's special building. which...at this point is probably going to be night elf ancients vs corrupted night elf ancients.