- Joined
- Jun 27, 2010
- Messages
- 3,258
hi, this is how they told me to check player difficulty, but when I try to save with newgen it results it error 'unexpected then'
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-


(Players[(Integer A)] controller) Equal to Computer
-
-

Then - Actions
-


Custom script: if GetAIDifficulty(udg_Players[GetForLoopIndexA()] == AI_DIFFICULTY_NEWBIE then
-


Player - Set name of Players[(Integer A)] to (Computer + ((String((Player number of Players[(Integer A)]))) + (Easy)))
-


Custom script: endif
-


Custom script: if GetAIDifficulty(udg_Players[GetForLoopIndexA()] == AI_DIFFICULTY_NORMAL then
-


Player - Set name of Players[(Integer A)] to (Computer + ((String((Player number of Players[(Integer A)]))) + (Normal)))
-


Custom script: endif
-


Custom script: if GetAIDifficulty(udg_Players[GetForLoopIndexA()] == AI_DIFFICULTY_INSANE then
-


Player - Set name of Players[(Integer A)] to (Computer + ((String((Player number of Players[(Integer A)]))) + (Insane)))
-


Custom script: endif
-
-

Else - Actions
-


















