- Joined
- Apr 15, 2016
- Messages
- 118
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SR By Bite
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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(GDD_DamagedUnit has buff Venom (Non-stacking)) Equal to True
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(GDD_DamagedUnit has buff Venom (Stacking)) Equal to True
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Actions
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Set BBLEEDMaxIndex = (BBLEEDMaxIndex + 1)
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Set BBLEEDKiller[BBLEEDMaxIndex] = GDD_DamageSource
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Set BBLEEDDying[BBLEEDMaxIndex] = GDD_DamagedUnit
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Set BBLEEDPeriod[BBLEEDMaxIndex] = 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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BBLEEDMaxIndex Equal to 1
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Then - Actions
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Trigger - Turn on SR By Bite Period <gen>
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Else - Actions
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SR By Bite Period
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer BBLEEDCurrentIndex) from 1 to BBLEEDMaxIndex, do (Actions)
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Loop - Actions
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Set BBLEEDPeriod[BBLEEDCurrentIndex] = (BBLEEDPeriod[BBLEEDCurrentIndex] + 0.02)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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BBLEEDPeriod[BBLEEDCurrentIndex] Greater than or equal to 10.00
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Then - Actions
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Set BBLEEDKiller[BBLEEDCurrentIndex] = BBLEEDKiller[BBLEEDMaxIndex]
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Set BBLEEDDying[BBLEEDCurrentIndex] = BBLEEDDying[BBLEEDMaxIndex]
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Set BBLEEDMaxIndex = (BBLEEDMaxIndex - 1)
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Set BBLEEDCurrentIndex = (BBLEEDCurrentIndex - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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BBLEEDMaxIndex Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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Unit - Cause BBLEEDKiller[BBLEEDCurrentIndex] to damage BBLEEDDying[BBLEEDCurrentIndex], dealing (10.00 x 0.02) damage of attack type Spells and damage type Normal
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