- Events
- Game - GDD_Event becomes Equal to 0.00
- Conditions
- (Unit-type of GDD_DamagedUnit) Equal to Berserker
- Actions
- Set UV_Unit=GDD_DamagedUnit
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (UV_Unit has buff Undying ) Equal to True
- Then - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- GDD_Damage Greater than or equal to (Life of UV_Unit)
-
Then - Actions
- Unit - Set life of UV_Unit to 1.00
-
Else - Actions
- Unit - Set life of UV_Unit to ((Life of UV_Unit) - GDD_Damage)
- Else - Actions
-
If - Conditions
Yeah I don't get why this doesn't work
Also, the buff UNDYING is a modified ability that multiplies all damage by 0.