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[Trigger] Whats wrong with these triggers combined?

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Aug 18, 2006
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  • Attacked
    • Events
    • Conditions
    • Actions
      • Remove Slow buff from (Triggering unit)
  • Set Event
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Trigger - Add to Attacked <gen> the event (Unit - Attacked Takes damage)
  • Set Attacked
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Slow
    • Actions
      • Set Attacked = (Target unit of ability being cast)
so, basicly, when Attacked is damaged, the Slowing of the Slow Spell should be removed, but when Attacked is damaged, he doesnt get the Slow removed

Note : This is just an example, but the real triggers use a Stun instead of a Slow, and I know there is Sleep, but the Attacked is supposed to take damage overtime(triggered) too
 
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