- Joined
- Aug 18, 2006
- Messages
- 1,193
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Attacked
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Events
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Conditions
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Actions
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Remove Slow buff from (Triggering unit)
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Set Event
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Events
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Map initialization
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Conditions
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Actions
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Trigger - Add to Attacked <gen> the event (Unit - Attacked Takes damage)
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Set Attacked
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Slow
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Actions
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Set Attacked = (Target unit of ability being cast)
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Note : This is just an example, but the real triggers use a Stun instead of a Slow, and I know there is Sleep, but the Attacked is supposed to take damage overtime(triggered) too
