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[Trigger] Help with a Couple Triggers

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Level 5
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Jul 18, 2007
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110
No idea why these two triggers won't work:

  • Eowyn Bane
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to Lady of the Mark 0093 <gen>
      • Or - Any (Conditions) are true
        • Conditions
          • (Attacked unit) Equal to Er-Murâzor 0145 <gen>
          • (Attacked unit) Equal to Second of the Nine 0137 <gen>
          • (Attacked unit) Equal to Third of the Nine 0138 <gen>
          • (Attacked unit) Equal to Fourth of the Nine 0139 <gen>
          • (Attacked unit) Equal to Fifth of the Nine 0140 <gen>
          • (Attacked unit) Equal to Sixth of the Nine 0141 <gen>
          • (Attacked unit) Equal to Seventh of the Nine 0142 <gen>
          • (Attacked unit) Equal to Eighth of the Nine 0143 <gen>
          • (Attacked unit) Equal to Ninth of the Nine 0144 <gen>
    • Actions
      • Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 50.00 damage of attack type Magic and damage type Normal
      • Unit - Set (Triggering unit) movement speed to 130.00
      • Wait 3.00 seconds
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
  • The Gray Company
    • Events
      • Unit - Halbarad Dunadan 0482 <gen> Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to The Gray Company
    • Actions
      • Set temp_point = (Target point of ability being cast)
      • Unit - Create 12 Ranger of the Gray Company for Neutral Extra at temp_point facing (Facing of (Casting unit)) degrees
      • Set temp_group = (Units owned by Neutral Extra)
      • Unit Group - Pick every unit in temp_group and do (Actions)
        • Loop - Actions
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
          • Unit - Add a 10.00 second Generic expiration timer to (Picked unit)
          • Unit - Change color of (Picked unit) to (Color of Player 9 (Gray))
          • Unit - Order (Picked unit) to Attack-Move To temp_point
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup (udg_temp_group)
      • Custom script: call RemoveLocation (udg_temp_point)
The first one there is no attack or slow. The second one, the unit casts, but no units appear, and it's based off Blizzard. =/
 
Level 5
Joined
Jul 18, 2007
Messages
110
Thinking it might have something to do with the base spell, but I've made a spell like this based off Blizzard before... =/

EDIT: Nvm, I figured it out.
 
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