- Joined
- Jun 1, 2009
- Messages
- 87
Whats the most effective way to make creeps attack a tower when they are blocked? right now in my TD map when i was testing i setted up a maze that is blocked at the start.
the creeps would reach the blocked end and wait maybe 1-2 seconds before destorying it and moving on.
but when make a maze thats not blocked, then quickly block it when the creeps are in the maze they get really confused. they would stand on the blocked section for maybe 5-10 seconds before desotrying the barricade.
do anyone know anything systems/triggers that would make mazing more efficent for me?
+ rep for help
and yes i know about the adding AOE upon death spell to a unit then exploding it. i don't want to use it because i have bosses in TD.
the creeps would reach the blocked end and wait maybe 1-2 seconds before destorying it and moving on.
but when make a maze thats not blocked, then quickly block it when the creeps are in the maze they get really confused. they would stand on the blocked section for maybe 5-10 seconds before desotrying the barricade.
do anyone know anything systems/triggers that would make mazing more efficent for me?
+ rep for help
and yes i know about the adding AOE upon death spell to a unit then exploding it. i don't want to use it because i have bosses in TD.