- Joined
- Jul 12, 2018
- Messages
- 560
This thread is about business solutions, sorry if this is the wrong forum for it and feel free to move. I put it in Reforged discussion because here is where most of the talk about the new EULA is.
Me and my buddy had a chat about the EULA the other day, and we got to talking about what would have been a fair amount of ownership for Blizzard to have in your self-made custom map project, in order for you to feel like you still want to develop it on their platform, and them still feeling like they're not just breeding their own competition.
My suggestion would be something like:
*You still own your IP and self-invented mechanics (to the degree that it's unique and copyrightable to you)
*Blizzard retains exclusive rights to some significant percentage of eventual profits - say 20-40% for 2-5 ish years
*Gradually as years go by, Blizzard's slice of the pie is reduced in size, assuming you're still developing the project continually and they're a passive income earner at that point
*Blizzard has the right to choose to invest in marketing efforts on behalf of your project, and if they do so they retain the right to their original % slice of the pie for a longer time, in proportion to the amount of marketing they gave you.
*After X (5?) years of money coming in, you have the right to move your project off of their platform entirely, in exchange for a final payout to Blizzard of some amount that's reasonable in reference to P/E or similar numbers for existing publicly listed gaming companies at that time.
What do you think would be a reasonable solution? Is there one that's win/win enough for Blizzard to consider changing their EULA?
Me and my buddy had a chat about the EULA the other day, and we got to talking about what would have been a fair amount of ownership for Blizzard to have in your self-made custom map project, in order for you to feel like you still want to develop it on their platform, and them still feeling like they're not just breeding their own competition.
My suggestion would be something like:
*You still own your IP and self-invented mechanics (to the degree that it's unique and copyrightable to you)
*Blizzard retains exclusive rights to some significant percentage of eventual profits - say 20-40% for 2-5 ish years
*Gradually as years go by, Blizzard's slice of the pie is reduced in size, assuming you're still developing the project continually and they're a passive income earner at that point
*Blizzard has the right to choose to invest in marketing efforts on behalf of your project, and if they do so they retain the right to their original % slice of the pie for a longer time, in proportion to the amount of marketing they gave you.
*After X (5?) years of money coming in, you have the right to move your project off of their platform entirely, in exchange for a final payout to Blizzard of some amount that's reasonable in reference to P/E or similar numbers for existing publicly listed gaming companies at that time.
What do you think would be a reasonable solution? Is there one that's win/win enough for Blizzard to consider changing their EULA?