- Joined
- Jan 27, 2007
- Messages
- 208
PS : I know that there are thread discuss about this problem, but i just want to make it 'seriously'..
I just want to ask, what kind of trigger that will cause Game Split.
In my map, i dont use GetLocalPlayer () but i still get game split
My friend told me that 'Pan Camera Timed' in my map cause game split...so i will show you all my trigger that contain 'Pan Camera Timed'...
I just want to ask, what kind of trigger that will cause Game Split.
In my map, i dont use GetLocalPlayer () but i still get game split
My friend told me that 'Pan Camera Timed' in my map cause game split...so i will show you all my trigger that contain 'Pan Camera Timed'...
Trigger 1
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Hero Revive 1
-
Events
- Time - DyingTimer[1] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[1] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[1]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[1] for (Owner of PlayerHero[1])
- Custom script: call RemoveLocation(udg_DyingPoint)
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Events
-
Hero Revive 2
-
Events
- Time - DyingTimer[2] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[2] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[2]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[2] for (Owner of PlayerHero[2])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
-
Hero Revive 3
-
Events
- Time - DyingTimer[3] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[3] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[3]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[3] for (Owner of PlayerHero[3])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
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Hero Revive 4
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Events
- Time - DyingTimer[4] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[4] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[4]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[4] for (Owner of PlayerHero[4])
- Custom script: call RemoveLocation(udg_DyingPoint)
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Events
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Hero Revive 5
-
Events
- Time - DyingTimer[5] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[5] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[5]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[5] for (Owner of PlayerHero[5])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
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Hero Revive 6
-
Events
- Time - DyingTimer[6] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[6] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[6]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[6] for (Owner of PlayerHero[6])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
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Hero Revive 7
-
Events
- Time - DyingTimer[7] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[7] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[7]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[7] for (Owner of PlayerHero[7])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
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Hero Revive 8
-
Events
- Time - DyingTimer[8] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[8] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[8]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[8] for (Owner of PlayerHero[8])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
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Hero Revive 9
-
Events
- Time - DyingTimer[9] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[9] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[9]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[9] for (Owner of PlayerHero[9])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
-
Hero Revive 10
-
Events
- Time - DyingTimer[10] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[10] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[10]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[10] for (Owner of PlayerHero[10])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
-
Hero Revive 11
-
Events
- Time - DyingTimer[11] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[11] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[11]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[11] for (Owner of PlayerHero[11])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
-
Hero Revive 12
-
Events
- Time - DyingTimer[12] expires
- Conditions
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set DyingPoint = SpawnPoint[(Random integer number between 1 and 23)]
- Hero - Instantly revive PlayerHero[12] at DyingPoint, Show revival graphics
- Camera - Pan camera for (Owner of PlayerHero[12]) to DyingPoint over 0.00 seconds
- Selection - Select PlayerHero[12] for (Owner of PlayerHero[12])
- Custom script: call RemoveLocation(udg_DyingPoint)
-
Events
-
Human Warrior
-
Events
- Dialog - A dialog button is clicked for HumanDialog[1]
- Dialog - A dialog button is clicked for HumanDialog[2]
- Dialog - A dialog button is clicked for HumanDialog[3]
- Dialog - A dialog button is clicked for HumanDialog[4]
- Dialog - A dialog button is clicked for HumanDialog[5]
- Dialog - A dialog button is clicked for HumanDialog[6]
- Dialog - A dialog button is clicked for HumanDialog[7]
- Dialog - A dialog button is clicked for HumanDialog[8]
- Dialog - A dialog button is clicked for HumanDialog[9]
- Dialog - A dialog button is clicked for HumanDialog[10]
- Dialog - A dialog button is clicked for HumanDialog[11]
- Dialog - A dialog button is clicked for HumanDialog[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Clicked dialog button) Equal to HumanWarrior[1]
- (Clicked dialog button) Equal to HumanWarrior[2]
- (Clicked dialog button) Equal to HumanWarrior[3]
- (Clicked dialog button) Equal to HumanWarrior[4]
- (Clicked dialog button) Equal to HumanWarrior[5]
- (Clicked dialog button) Equal to HumanWarrior[6]
- (Clicked dialog button) Equal to HumanWarrior[7]
- (Clicked dialog button) Equal to HumanWarrior[8]
- (Clicked dialog button) Equal to HumanWarrior[9]
- (Clicked dialog button) Equal to HumanWarrior[10]
- (Clicked dialog button) Equal to HumanWarrior[11]
- (Clicked dialog button) Equal to HumanWarrior[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set RealSpawnPoint[(Player number of (Triggering player))] = SpawnPoint[(Random integer number between 1 and 23)]
- Unit - Create 1 Human [Warrior] for (Triggering player) at RealSpawnPoint[(Player number of (Triggering player))] facing Default building facing degrees
- Set PlayerHero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
- Set HeroSpawnPoint = (Position of (Last created unit))
- Camera - Pan camera for (Owner of (Last created unit)) to HeroSpawnPoint over 0.00 seconds
- Selection - Select (Last created unit) for (Owner of (Last created unit))
- Custom script: call RemoveLocation(udg_RealSpawnPoint[GetConvertedPlayerId(GetOwningPlayer(GetLastCreatedUnit()))])
- Custom script: call RemoveLocation(udg_HeroSpawnPoint)
- Game - Display to (All players) for 4.00 seconds the text: (PlayersName[(Player number of (Owner of (Last created unit)))] + soul becomes Human Warrior)
- Game - Display to (Player group((Owner of (Last created unit)))) for 10.00 seconds the text: |cffFE890DWelcome w...
- Player - Limit training of Heroes to 0 for (Owner of (Last created unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- GameMode Equal to Team Battle
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 1 (Red)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Warrior + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 5 (Yellow)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Warrior + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 9 (Gray)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Warrior + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Triggering player)) + 1) to (PlayersColour[(Player number of (Triggering player))] + (Warrior + |r))
-
If - Conditions
-
Events
-
Human Wizard
-
Events
- Dialog - A dialog button is clicked for HumanDialog[1]
- Dialog - A dialog button is clicked for HumanDialog[2]
- Dialog - A dialog button is clicked for HumanDialog[3]
- Dialog - A dialog button is clicked for HumanDialog[4]
- Dialog - A dialog button is clicked for HumanDialog[5]
- Dialog - A dialog button is clicked for HumanDialog[6]
- Dialog - A dialog button is clicked for HumanDialog[7]
- Dialog - A dialog button is clicked for HumanDialog[8]
- Dialog - A dialog button is clicked for HumanDialog[9]
- Dialog - A dialog button is clicked for HumanDialog[10]
- Dialog - A dialog button is clicked for HumanDialog[11]
- Dialog - A dialog button is clicked for HumanDialog[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Clicked dialog button) Equal to HumanWizard[1]
- (Clicked dialog button) Equal to HumanWizard[2]
- (Clicked dialog button) Equal to HumanWizard[3]
- (Clicked dialog button) Equal to HumanWizard[4]
- (Clicked dialog button) Equal to HumanWizard[5]
- (Clicked dialog button) Equal to HumanWizard[6]
- (Clicked dialog button) Equal to HumanWizard[7]
- (Clicked dialog button) Equal to HumanWizard[8]
- (Clicked dialog button) Equal to HumanWizard[9]
- (Clicked dialog button) Equal to HumanWizard[10]
- (Clicked dialog button) Equal to HumanWizard[11]
- (Clicked dialog button) Equal to HumanWizard[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set RealSpawnPoint[(Player number of (Triggering player))] = SpawnPoint[(Random integer number between 1 and 23)]
- Unit - Create 1 Human [Wizard] for (Triggering player) at RealSpawnPoint[(Player number of (Triggering player))] facing Default building facing degrees
- Set PlayerHero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
- Set HeroSpawnPoint = (Position of (Last created unit))
- Camera - Pan camera for (Owner of (Last created unit)) to HeroSpawnPoint over 0.00 seconds
- Selection - Select (Last created unit) for (Owner of (Last created unit))
- Custom script: call RemoveLocation(udg_RealSpawnPoint[GetConvertedPlayerId(GetOwningPlayer(GetLastCreatedUnit()))])
- Game - Display to (All players) for 4.00 seconds the text: (PlayersName[(Player number of (Owner of (Last created unit)))] + soul becomes Human Wizard)
- Game - Display to (Player group((Owner of (Last created unit)))) for 10.00 seconds the text: |cffFE890DWelcome w...
- Player - Limit training of Heroes to 0 for (Owner of (Last created unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- GameMode Equal to Team Battle
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 1 (Red)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 5 (Yellow)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 9 (Gray)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Human + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
-
If - Conditions
-
Events
-
Night Elf Rogue
-
Events
- Dialog - A dialog button is clicked for NightElfDialog[1]
- Dialog - A dialog button is clicked for NightElfDialog[2]
- Dialog - A dialog button is clicked for NightElfDialog[3]
- Dialog - A dialog button is clicked for NightElfDialog[4]
- Dialog - A dialog button is clicked for NightElfDialog[5]
- Dialog - A dialog button is clicked for NightElfDialog[6]
- Dialog - A dialog button is clicked for NightElfDialog[7]
- Dialog - A dialog button is clicked for NightElfDialog[8]
- Dialog - A dialog button is clicked for NightElfDialog[9]
- Dialog - A dialog button is clicked for NightElfDialog[10]
- Dialog - A dialog button is clicked for NightElfDialog[11]
- Dialog - A dialog button is clicked for NightElfDialog[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Clicked dialog button) Equal to NightElfRogue[1]
- (Clicked dialog button) Equal to NightElfRogue[2]
- (Clicked dialog button) Equal to NightElfRogue[3]
- (Clicked dialog button) Equal to NightElfRogue[4]
- (Clicked dialog button) Equal to NightElfRogue[5]
- (Clicked dialog button) Equal to NightElfRogue[6]
- (Clicked dialog button) Equal to NightElfRogue[7]
- (Clicked dialog button) Equal to NightElfRogue[8]
- (Clicked dialog button) Equal to NightElfRogue[9]
- (Clicked dialog button) Equal to NightElfRogue[10]
- (Clicked dialog button) Equal to NightElfRogue[11]
- (Clicked dialog button) Equal to NightElfRogue[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set RealSpawnPoint[(Player number of (Triggering player))] = SpawnPoint[(Random integer number between 1 and 23)]
- Unit - Create 1 Night Elf [Rogue] for (Triggering player) at RealSpawnPoint[(Player number of (Triggering player))] facing Default building facing degrees
- Set PlayerHero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
- Set HeroSpawnPoint = (Position of (Last created unit))
- Camera - Pan camera for (Owner of (Last created unit)) to HeroSpawnPoint over 0.00 seconds
- Selection - Select (Last created unit) for (Owner of (Last created unit))
- Custom script: call RemoveLocation(udg_RealSpawnPoint[GetConvertedPlayerId(GetOwningPlayer(GetLastCreatedUnit()))])
- Game - Display to (All players) for 4.00 seconds the text: (PlayersName[(Player number of (Owner of (Last created unit)))] + soul become Night Elf Rogue)
- Game - Display to (Player group((Owner of (Last created unit)))) for 10.00 seconds the text: |cffFE890DWelcome r...
- Player - Limit training of Heroes to 0 for (Owner of (Last created unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- GameMode Equal to Team Battle
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 1 (Red)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Rogue + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 5 (Yellow)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Rogue + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 9 (Gray)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Rogue + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Rogue + |r))
-
If - Conditions
-
Events
-
Night Elf Wizard
-
Events
- Dialog - A dialog button is clicked for NightElfDialog[1]
- Dialog - A dialog button is clicked for NightElfDialog[2]
- Dialog - A dialog button is clicked for NightElfDialog[3]
- Dialog - A dialog button is clicked for NightElfDialog[4]
- Dialog - A dialog button is clicked for NightElfDialog[5]
- Dialog - A dialog button is clicked for NightElfDialog[6]
- Dialog - A dialog button is clicked for NightElfDialog[7]
- Dialog - A dialog button is clicked for NightElfDialog[8]
- Dialog - A dialog button is clicked for NightElfDialog[9]
- Dialog - A dialog button is clicked for NightElfDialog[10]
- Dialog - A dialog button is clicked for NightElfDialog[11]
- Dialog - A dialog button is clicked for NightElfDialog[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Clicked dialog button) Equal to NightElfWizard[1]
- (Clicked dialog button) Equal to NightElfWizard[2]
- (Clicked dialog button) Equal to NightElfWizard[3]
- (Clicked dialog button) Equal to NightElfWizard[4]
- (Clicked dialog button) Equal to NightElfWizard[5]
- (Clicked dialog button) Equal to NightElfWizard[6]
- (Clicked dialog button) Equal to NightElfWizard[7]
- (Clicked dialog button) Equal to NightElfWizard[8]
- (Clicked dialog button) Equal to NightElfWizard[9]
- (Clicked dialog button) Equal to NightElfWizard[10]
- (Clicked dialog button) Equal to NightElfWizard[11]
- (Clicked dialog button) Equal to NightElfWizard[12]
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set SpawnPoint[1] = (Random point in SpawnRegion1 <gen>)
- Set SpawnPoint[2] = (Random point in SpawnRegion2 <gen>)
- Set SpawnPoint[3] = (Random point in SpawnRegion3 <gen>)
- Set SpawnPoint[4] = (Random point in SpawnRegion4 <gen>)
- Set SpawnPoint[5] = (Random point in SpawnRegion5 <gen>)
- Set SpawnPoint[6] = (Random point in SpawnRegion6 <gen>)
- Set SpawnPoint[7] = (Random point in SpawnRegion7 <gen>)
- Set SpawnPoint[8] = (Random point in SpawnRegion8 <gen>)
- Set SpawnPoint[9] = (Random point in SpawnRegion9 <gen>)
- Set SpawnPoint[10] = (Random point in SpawnRegion10 <gen>)
- Set SpawnPoint[11] = (Random point in SpawnRegion11 <gen>)
- Set SpawnPoint[12] = (Random point in SpawnRegion12 <gen>)
- Set SpawnPoint[13] = (Random point in SpawnRegion13 <gen>)
- Set SpawnPoint[14] = (Random point in SpawnRegion14 <gen>)
- Set SpawnPoint[15] = (Random point in SpawnRegion15 <gen>)
- Set SpawnPoint[16] = (Random point in SpawnRegion16 <gen>)
- Set SpawnPoint[17] = (Random point in SpawnRegion17 <gen>)
- Set SpawnPoint[18] = (Random point in SpawnRegion18 <gen>)
- Set SpawnPoint[19] = (Random point in SpawnRegion19 <gen>)
- Set SpawnPoint[20] = (Random point in SpawnRegion20 <gen>)
- Set SpawnPoint[21] = (Random point in SpawnRegion21 <gen>)
- Set SpawnPoint[22] = (Random point in SpawnRegion22 <gen>)
- Set SpawnPoint[23] = (Random point in SpawnRegion23 <gen>)
- Set RealSpawnPoint[(Player number of (Triggering player))] = SpawnPoint[(Random integer number between 1 and 23)]
- Unit - Create 1 Night Elf [Wizard] for (Triggering player) at RealSpawnPoint[(Player number of (Triggering player))] facing Default building facing degrees
- Set PlayerHero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
- Set HeroSpawnPoint = (Position of (Last created unit))
- Camera - Pan camera for (Owner of (Last created unit)) to HeroSpawnPoint over 0.00 seconds
- Selection - Select (Last created unit) for (Owner of (Last created unit))
- Custom script: call RemoveLocation(udg_RealSpawnPoint[GetConvertedPlayerId(GetOwningPlayer(GetLastCreatedUnit()))])
- Game - Display to (All players) for 4.00 seconds the text: (PlayersName[(Player number of (Owner of (Last created unit)))] + soul becomes Night Elf Wizard)
- Game - Display to (Player group((Owner of (Last created unit)))) for 10.00 seconds the text: |cffFE890DWelcome w...
- Player - Limit training of Heroes to 0 for (Owner of (Last created unit))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- GameMode Equal to Team Battle
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 1 (Red)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 2) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 5 (Yellow)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 5) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Last created unit)) is an ally of Player 9 (Gray)) Equal to True
-
Then - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 8) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Multiboard - Set the text for ChaosForestMultiboard item in column 2, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Night Elf + |r))
- Multiboard - Set the text for ChaosForestMultiboard item in column 3, row ((Player number of (Owner of (Last created unit))) + 1) to (PlayersColour[(Player number of (Owner of (Last created unit)))] + (Wizard + |r))
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If - Conditions
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Events
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