- Joined
- Aug 20, 2007
- Messages
- 1,122
Decode what this trigger does and you get a su-prize!
(MORE TRIGGER DECODING IN BOTTOM POSTS AND ECT)
(MORE TRIGGER DECODING IN BOTTOM POSTS AND ECT)
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Spawn
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Events
- Time - Every 15.00 seconds of game time
- Conditions
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Actions
- Set spawnpoints[1] = (Center of Red Spawn Top <gen>)
- Set spawnpoints[2] = (Center of Red Spawn Middle <gen>)
- Set spawnpoints[3] = (Center of Red Spawn Bottom <gen>)
- Set spawnpoints[4] = (Center of Blue Spawn Top <gen>)
- Set spawnpoints[5] = (Center of Blue Spawn Middle <gen>)
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Set spawnpoints[6] = (Center of Blue Spawn Bottom <gen>)
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Do Multiple ActionsFor each (Integer A) from 0 to 1, do (Actions)
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Loop - Actions
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Do Multiple ActionsFor each (Integer B) from 1 to 3, do (Actions)
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Loop - Actions
- Unit - Create 3 Assault for (Player(((Integer A) + 1))) at spawnpoints[((Integer B) + (3 x (Integer A)))] facing Default building facing (270.0) degrees
- Unit - Create 1 Medic for (Player(((Integer A) + 1))) at spawnpoints[((Integer B) + (3 x (Integer A)))] facing Default building facing (270.0) degrees
- Unit - Create 1 Engineer for (Player(((Integer A) + 1))) at spawnpoints[((Integer B) + (3 x (Integer A)))] facing Default building facing (270.0) degrees
- Unit - Create 1 Sniper for (Player(((Integer A) + 1))) at spawnpoints[((Integer B) + (3 x (Integer A)))] facing Default building facing (270.0) degrees
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Loop - Actions
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Do Multiple ActionsFor each (Integer B) from 1 to 3, do (Actions)
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Loop - Actions
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Do Multiple ActionsFor each (Integer A) from 0 to 1, do (Actions)
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Events
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