- Joined
- May 13, 2004
- Messages
- 125
Just as I've written in the topic I would like to know what parts of human body can be lowered in scratch modeling. My model has 1500 polys and I would like to know what parts can be set with less detail. I hope the count will go around 200-300 polys.
I want to count it to a high detailed hero which I will upload in a week or two.
I'm thinking in changing:
-hands(no fingers)
-face(less detail)
-torso or legs
Give me some advice which parts aren't worth looking on. Exclude useless polys hidden behind other ones.
Hope this helps others in finding good points in high detail model making for Warcraft.
I want to count it to a high detailed hero which I will upload in a week or two.
I'm thinking in changing:
-hands(no fingers)
-face(less detail)
-torso or legs
Give me some advice which parts aren't worth looking on. Exclude useless polys hidden behind other ones.
Hope this helps others in finding good points in high detail model making for Warcraft.