• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Good poly/tri count for WC3 models?

Status
Not open for further replies.
Level 2
Joined
Oct 24, 2008
Messages
7
I'm interested in making some models for WC3, although I am not sure what a good poly/tri count would be for them.
What would you reccomend for a common unit, and whats a good poly count to abide by for a hero?
 
Level 2
Joined
Oct 24, 2008
Messages
7
Thanks guys, should help me out a fair bit.
Oh yeah one question I forgot.
What about texture sizes? I'm under the impression of needing to use 128 or 256 sized textures.
 
Level 27
Joined
Feb 22, 2006
Messages
3,052
Standard fodder unit is around 300-400 tris. Bigger units tend to be 600-700. Heroes, usually 500-1000. Attachments should be no bigger than 100 tris. Buildings usually report several thousand, but that includes multiple tiers/build animation.
SFX depends more on your emitter count than your tri count (I guess they're about the same, since an emitted particle is 2 tris).
Textures are typically 256x256, but this varies and really depends on how much quality you want. 512 is a little big for WC3 though.
--donut3.5--
 
Status
Not open for further replies.
Top