- Joined
- Dec 2, 2016
- Messages
- 733
@ 26 mins flat my human dies, and at that point a trigger runs that changes all the buildings to a dead type of building that rewards less bounty to the opposing team.
I'm wondering, do I have to make separate buildings of each building type to make them look transparent? Or can I somehow alter properties to a building via trigger?
Right now I'm changing the building to hostile but can't find a way to alter the transparency. So just wondering if my only solution is create an entire building group that are all transparent. Thanks.