- Joined
- Feb 27, 2008
- Messages
- 222
Well, i am trying to make a map where you have a building which you can set to automatically create units (so you don't have to bother doing it yourself). While this part is easy, i was looking for more eye candy.
I wanted to have a transparent unit above the building, representing the unit type that will be built next.
Now, i know how to do the transparency part, placing it above the building, and removing it when the unit is built.
What troubles me, is the part of creating the unit itself. I am trying to use the "Begins training a unit" event, but when i'm trying to access the unit type, i can't find a "Training unit", to access the unit that is being trained. There's just a "Trained unit", which refers to the unit after it's been trained. And that's not what i want.
Am i missing something, or do i need to make a different way for things to work?
I wanted to have a transparent unit above the building, representing the unit type that will be built next.
Now, i know how to do the transparency part, placing it above the building, and removing it when the unit is built.
What troubles me, is the part of creating the unit itself. I am trying to use the "Begins training a unit" event, but when i'm trying to access the unit type, i can't find a "Training unit", to access the unit that is being trained. There's just a "Trained unit", which refers to the unit after it's been trained. And that's not what i want.
Am i missing something, or do i need to make a different way for things to work?