1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

What program Blizzard uses to create models for Warcraft III Reforged?

Discussion in 'Modeling & Animation' started by Tommi Gustafsson, Nov 4, 2018.

  1. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    281
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    Is it 3ds Max, and if so, what version?
    We have 2016. Can we use it to create new models in the future, when Reforged is released?
     
  2. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    644
    Resources:
    0
    Resources:
    0
    Blizzard said they would provide the tools they used to make Reforged models. Apparently, this is going to be included in World Editor.
     
  3. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Blizzard will not release a model editor. That would be completely insane for a game developer. You misunderstood what they meant with this.
    They will release proprietary plugin tools for whatever 3d modeller they used so that you can export the model with all extra game specific data.

    If I had to take a guess, I would say it's 3ds max and Maya because that's what they used for all Blizzard games so far.
     
  4. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    644
    Resources:
    0
    Resources:
    0
    My bad then. Can't wait to see what they will offer us though
     
  5. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Depending on how far they are willing to go to please the modding community, we can also hope for a similar plugin for Blender, as Blender is open source and free, so much easier to acquire legally for modders.

    But in the past, Blizzard released most of their art tools for 3ds max only and relied on the community to convert their tools to blender compatibility, so I don't think this will happen.
     
  6. SadisticLeprechaun

    SadisticLeprechaun

    Joined:
    Dec 17, 2010
    Messages:
    110
    Resources:
    0
    Resources:
    0
    Oh my I just went and checked and 3ds Max is $190 per month? Can this be real?!? I know I have not gotten any expensive software in a few years but woah that is mind-boggling and really beginner-modding prohibitive for most.
     
  7. Triceron

    Triceron

    Joined:
    May 13, 2010
    Messages:
    87
    Resources:
    0
    Resources:
    0
    I just hope they have Maya support. I hated having to have a copy of 3DS max around just for exporting and rigging.
     
  8. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    281
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    You can get 95% discount on 3ds max and Maya if you found a non-profit organization.
     
  9. Ether

    Ether

    Joined:
    Nov 13, 2017
    Messages:
    622
    Resources:
    3
    Skins:
    3
    Resources:
    3
    Just prepare 3DS Max, Milkshape, Blender, and Maya. Maybe they will only give scripts and pluggeys.
     
  10. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    644
    Resources:
    0
    Resources:
    0
    Whatever tools Blizzard will offer us, they are going to do it before Reforged is out, according to Pete Stilwell:
     
  11. Idaero Ace

    Idaero Ace

    Joined:
    Dec 21, 2013
    Messages:
    696
    Resources:
    0
    Resources:
    0
    I’m pretty sure its gonna like model viewers/ converter/ basic stuffs like in Magos. That should be enough.
     
  12. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,320
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    I would not expect a model editor of any kind by Blizzard, not even a viewer. My guess is that we'll get something akin to Art Tools.

    Also, get a 3Ds Max student license guys. It's free.
     
  13. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    281
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
  14. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    25,546
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    From what I understand Blizzard does not use anything as apparently a third party studio is contracted to make the models. Hence why the design process might be different from the standard 3ds max that they normally use.

    In any case there is promise of an in-build model editor. As a programmer I would imagine it being an integrated stable version of blender (or other open source model editors) with adapter code. However they might surprise us, only time will tell.
     
  15. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    From a community perspective, having a working blender-plugin would be amazing.

    I wouldn't mind (and actually prefer) 3ds max, though, as it's just the superior software and I always have access to the student licences.
     
  16. dtnmang

    dtnmang

    Joined:
    Apr 20, 2010
    Messages:
    447
    Resources:
    7
    Models:
    3
    Tutorials:
    4
    Resources:
    7
    I hope Blender will get a piece!
    I'm not a student anymore :^(
     
  17. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,320
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Don't think they care to be honest. If they did they wouldn't make it so easy to get the license. Just write something. That's what I'd do anyway.
     
  18. Triceron

    Triceron

    Joined:
    May 13, 2010
    Messages:
    87
    Resources:
    0
    Resources:
    0
    Pretty sure they use an outsource-to-Malaysia program.

    badum-tsh!
     
  19. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,829
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    Yeah, the educational licenses are great! So long as you aren't using the software commercially, go for it. I've been running Maya with an educational license and I've been out of university for a couple years. It is pretty common for companies to offer non-commercial licenses now.
     
  20. OutsiderXE

    OutsiderXE

    Joined:
    Sep 28, 2004
    Messages:
    979
    Resources:
    3
    Maps:
    3
    Resources:
    3