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What program Blizzard uses to create models for Warcraft III Reforged?

Discussion in 'Modeling & Animation' started by Tommi Gustafsson, Nov 4, 2018.

  1. Tommi Gustafsson

    Tommi Gustafsson

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    Is it 3ds Max, and if so, what version?
    We have 2016. Can we use it to create new models in the future, when Reforged is released?
     
  2. Sieben

    Sieben

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    Blizzard said they would provide the tools they used to make Reforged models. Apparently, this is going to be included in World Editor.
     
  3. Zwiebelchen

    Zwiebelchen

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    Blizzard will not release a model editor. That would be completely insane for a game developer. You misunderstood what they meant with this.
    They will release proprietary plugin tools for whatever 3d modeller they used so that you can export the model with all extra game specific data.

    If I had to take a guess, I would say it's 3ds max and Maya because that's what they used for all Blizzard games so far.
     
  4. Sieben

    Sieben

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    My bad then. Can't wait to see what they will offer us though
     
  5. Zwiebelchen

    Zwiebelchen

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    Depending on how far they are willing to go to please the modding community, we can also hope for a similar plugin for Blender, as Blender is open source and free, so much easier to acquire legally for modders.

    But in the past, Blizzard released most of their art tools for 3ds max only and relied on the community to convert their tools to blender compatibility, so I don't think this will happen.
     
  6. SadisticLeprechaun

    SadisticLeprechaun

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    Oh my I just went and checked and 3ds Max is $190 per month? Can this be real?!? I know I have not gotten any expensive software in a few years but woah that is mind-boggling and really beginner-modding prohibitive for most.
     
  7. Triceron

    Triceron

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    I just hope they have Maya support. I hated having to have a copy of 3DS max around just for exporting and rigging.
     
  8. Tommi Gustafsson

    Tommi Gustafsson

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    You can get 95% discount on 3ds max and Maya if you found a non-profit organization.
     
  9. Ether

    Ether

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    Just prepare 3DS Max, Milkshape, Blender, and Maya. Maybe they will only give scripts and pluggeys.
     
  10. Sieben

    Sieben

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    Whatever tools Blizzard will offer us, they are going to do it before Reforged is out, according to Pete Stilwell:
     
  11. Idaero Ace

    Idaero Ace

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    I’m pretty sure its gonna like model viewers/ converter/ basic stuffs like in Magos. That should be enough.
     
  12. Tauer

    Tauer

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    I would not expect a model editor of any kind by Blizzard, not even a viewer. My guess is that we'll get something akin to Art Tools.

    Also, get a 3Ds Max student license guys. It's free.
     
  13. Tommi Gustafsson

    Tommi Gustafsson

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  14. Dr Super Good

    Dr Super Good

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    From what I understand Blizzard does not use anything as apparently a third party studio is contracted to make the models. Hence why the design process might be different from the standard 3ds max that they normally use.

    In any case there is promise of an in-build model editor. As a programmer I would imagine it being an integrated stable version of blender (or other open source model editors) with adapter code. However they might surprise us, only time will tell.
     
  15. Zwiebelchen

    Zwiebelchen

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    From a community perspective, having a working blender-plugin would be amazing.

    I wouldn't mind (and actually prefer) 3ds max, though, as it's just the superior software and I always have access to the student licences.
     
  16. dtnmang

    dtnmang

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    I hope Blender will get a piece!
    I'm not a student anymore :^(
     
  17. Tauer

    Tauer

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    Don't think they care to be honest. If they did they wouldn't make it so easy to get the license. Just write something. That's what I'd do anyway.
     
  18. Triceron

    Triceron

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    Pretty sure they use an outsource-to-Malaysia program.

    badum-tsh!
     
  19. Hawkwing

    Hawkwing

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    Yeah, the educational licenses are great! So long as you aren't using the software commercially, go for it. I've been running Maya with an educational license and I've been out of university for a couple years. It is pretty common for companies to offer non-commercial licenses now.
     
  20. OutsiderXE

    OutsiderXE

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