1. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  2. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  6. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

What program Blizzard uses to create models for Warcraft III Reforged?

Discussion in 'Modeling & Animation' started by Tommi Gustafsson, Nov 4, 2018.

  1. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    325
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    Is it 3ds Max, and if so, what version?
    We have 2016. Can we use it to create new models in the future, when Reforged is released?
     
  2. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    656
    Resources:
    0
    Resources:
    0
    Blizzard said they would provide the tools they used to make Reforged models. Apparently, this is going to be included in World Editor.
     
  3. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    7,014
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Blizzard will not release a model editor. That would be completely insane for a game developer. You misunderstood what they meant with this.
    They will release proprietary plugin tools for whatever 3d modeller they used so that you can export the model with all extra game specific data.

    If I had to take a guess, I would say it's 3ds max and Maya because that's what they used for all Blizzard games so far.
     
  4. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    656
    Resources:
    0
    Resources:
    0
    My bad then. Can't wait to see what they will offer us though
     
  5. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    7,014
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Depending on how far they are willing to go to please the modding community, we can also hope for a similar plugin for Blender, as Blender is open source and free, so much easier to acquire legally for modders.

    But in the past, Blizzard released most of their art tools for 3ds max only and relied on the community to convert their tools to blender compatibility, so I don't think this will happen.
     
  6. SadisticLeprechaun

    SadisticLeprechaun

    Joined:
    Dec 17, 2010
    Messages:
    111
    Resources:
    0
    Resources:
    0
    Oh my I just went and checked and 3ds Max is $190 per month? Can this be real?!? I know I have not gotten any expensive software in a few years but woah that is mind-boggling and really beginner-modding prohibitive for most.
     
  7. Triceron

    Triceron

    Joined:
    May 13, 2010
    Messages:
    99
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I just hope they have Maya support. I hated having to have a copy of 3DS max around just for exporting and rigging.
     
  8. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    325
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    You can get 95% discount on 3ds max and Maya if you found a non-profit organization.
     
  9. Ether

    Ether

    Joined:
    Nov 13, 2017
    Messages:
    741
    Resources:
    3
    Skins:
    3
    Resources:
    3
    Just prepare 3DS Max, Milkshape, Blender, and Maya. Maybe they will only give scripts and pluggeys.
     
  10. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    656
    Resources:
    0
    Resources:
    0
    Whatever tools Blizzard will offer us, they are going to do it before Reforged is out, according to Pete Stilwell:
     
  11. Idaero Ace

    Idaero Ace

    Joined:
    Dec 21, 2013
    Messages:
    718
    Resources:
    0
    Resources:
    0
    I’m pretty sure its gonna like model viewers/ converter/ basic stuffs like in Magos. That should be enough.
     
  12. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,330
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    I would not expect a model editor of any kind by Blizzard, not even a viewer. My guess is that we'll get something akin to Art Tools.

    Also, get a 3Ds Max student license guys. It's free.
     
  13. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    325
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
  14. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,104
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    From what I understand Blizzard does not use anything as apparently a third party studio is contracted to make the models. Hence why the design process might be different from the standard 3ds max that they normally use.

    In any case there is promise of an in-build model editor. As a programmer I would imagine it being an integrated stable version of blender (or other open source model editors) with adapter code. However they might surprise us, only time will tell.
     
  15. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    7,014
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    From a community perspective, having a working blender-plugin would be amazing.

    I wouldn't mind (and actually prefer) 3ds max, though, as it's just the superior software and I always have access to the student licences.
     
  16. dtnmang

    dtnmang

    Joined:
    Apr 20, 2010
    Messages:
    555
    Resources:
    12
    Models:
    5
    Maps:
    2
    Ported Models:
    1
    Tutorials:
    4
    Resources:
    12
    I hope Blender will get a piece!
    I'm not a student anymore :^(
     
  17. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,330
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Don't think they care to be honest. If they did they wouldn't make it so easy to get the license. Just write something. That's what I'd do anyway.
     
  18. Triceron

    Triceron

    Joined:
    May 13, 2010
    Messages:
    99
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Pretty sure they use an outsource-to-Malaysia program.

    badum-tsh!
     
  19. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,828
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    Yeah, the educational licenses are great! So long as you aren't using the software commercially, go for it. I've been running Maya with an educational license and I've been out of university for a couple years. It is pretty common for companies to offer non-commercial licenses now.
     
  20. OutsiderXE

    OutsiderXE

    Joined:
    Sep 28, 2004
    Messages:
    1,103
    Resources:
    3
    Maps:
    3
    Resources:
    3