- Joined
- Jul 26, 2008
- Messages
- 1,009
So I'm aware of GetAbility(etc.) natives like GetAbilityEffectById and GetAbilityName but I was wondering if there was other ways to reference the data in various parts of the object editor via triggers? I imagine this could be extremely useful for storing and tweaking constant data such as spell damage and unit types without having to constantly update tooltips.