- Joined
- Feb 22, 2009
- Messages
- 239
The premise of this trigger is when Debuffer A2 0 casts a firebolt at an enemy, the trigger will create one dummy per enemies around the target and each will cast a firebolt at these enemies.
-
Firebolt
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
- (Ability being cast) Equal to Firebolt (Neutral Hostile)
- (Unit-type of (Triggering unit)) Equal to Debuffer A2 0
-
Actions
- Set FireboltTarget = (Target unit of ability being cast)
- Set FireboltPosition = (Position of FireboltTarget)
-
Unit Group - Pick every unit in (Units within 300.00 of MindrotPosition matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at FireboltPosition facing Default building facing degrees
- Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
- Unit - Add Firebolt (Neutral Hostile) to (Last created unit)
- Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
-
Loop - Actions
-
Events
Last edited: