- Joined
- Jul 13, 2006
- Messages
- 140
So, for some reason this trigger doesn't create any unit at all.
I have used test messages and they displayed all the way through.
I have used test messages and they displayed all the way through.
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Trigger
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Ability
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Actions
- Set TempLoc = (Position of (Target unit of ability being cast))
- Unit - Create 1 Unit for (Owner of (Casting unit)) at TempLoc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_TempLoc)
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Events