- Joined
- Feb 22, 2009
- Messages
- 260
The premise of this trigger is when Debuffer A2 0 casts a firebolt at an enemy, the trigger will create one dummy per enemies around the target and each will cast a firebolt at these enemies.
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Firebolt
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Firebolt (Neutral Hostile)
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(Unit-type of (Triggering unit)) Equal to Debuffer A2 0
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Actions
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Set FireboltTarget = (Target unit of ability being cast)
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Set FireboltPosition = (Position of FireboltTarget)
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Unit Group - Pick every unit in (Units within 300.00 of MindrotPosition matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at FireboltPosition facing Default building facing degrees
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Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
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Unit - Add Firebolt (Neutral Hostile) to (Last created unit)
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Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
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