- Joined
- Mar 2, 2010
- Messages
- 3,069
construction on site 1
Events
Unit - A unit Finishes casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(foundation8 <gen> contains (Casting unit)) Equal to True
(Ability being cast) Equal to transform into crypt
Then - Actions
Unit - Remove (Casting unit) from the game
Unit - Create 1 Crypt custom for (Owner of (Casting unit)) at (Center of foundation8 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to site8
Else - Actions
Do nothing
Events
Unit - A unit Finishes casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(foundation8 <gen> contains (Casting unit)) Equal to True
(Ability being cast) Equal to transform into crypt
Then - Actions
Unit - Remove (Casting unit) from the game
Unit - Create 1 Crypt custom for (Owner of (Casting unit)) at (Center of foundation8 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to site8
Else - Actions
Do nothing