Adernal Grenade
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Adernal Grenade
Actions
Set LocforAG = (Position of (Target unit of ability being cast))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 1
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv1 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 2
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv2 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 3
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv3 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
Do nothing
I just don;t know WTH this works!?!?!??!?!?! Pls help?
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Adernal Grenade
Actions
Set LocforAG = (Position of (Target unit of ability being cast))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 1
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv1 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 2
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv2 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for Juggernaut) Equal to 3
Then - Actions
Unit - Create 1 Dummy(Adernal Grenade)Lv3 for Player 1 (Red) at LocforAG facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
Unit - Remove (Last created unit) from the game
Else - Actions
Do nothing
I just don;t know WTH this works!?!?!??!?!?! Pls help?