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Multishot
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Events
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Unit - A unit Is attacked
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Conditions
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(Level of Multishot ChoseR for (Attacking unit)) Greater than 0
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(Unit-type of (Attacking unit)) Equal to Legolas
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Custom value of (Attacking unit)) Less than 1
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Then - Actions
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Unit - Remove MultiAttack (Dummy) from (Attacking unit)
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Unit - Remove MultiShot (Dummy) from (Attacking unit)
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Unit - Set the custom value of (Attacking unit) to ((Custom value of (Attacking unit)) + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Attacking unit) is A ranged attacker) Equal to True
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Then - Actions
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Unit - Add MultiAttack (Dummy) to (Attacking unit)
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Unit - Set level of MultiAttack (Dummy) for (Attacking unit) to (Level of Multishot ChoseR for (Attacking unit))
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Else - Actions
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Unit - Add MultiShot (Dummy) to (Attacking unit)
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Unit - Set level of MultiShot (Dummy) for (Attacking unit) to (Level of Multishot ChoseR for (Attacking unit))
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Unit - Set the custom value of (Attacking unit) to 0
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