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Multishot
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Events
- Unit - A unit Is attacked
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of (Attacking unit)) Less than 3
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Then - Actions
- Unit - Remove MultiShot (ranged) from (Attacking unit)
- Unit - Remove MultiAttack (Melee) from (Attacking unit)
- Unit - Set the custom value of (Attacking unit) to ((Custom value of (Attacking unit)) + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Attacking unit) is A ranged attacker) Equal to True
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Then - Actions
- Unit - Add MultiShot (ranged) to (Attacking unit)
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Else - Actions
- Unit - Add MultiAttack (Melee) to (Attacking unit)
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If - Conditions
- Unit - Set the custom value of (Attacking unit) to 0
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
and its also not when i attacking the unit its when hes attacked i want it to be when he attacks...
and i dont get this trigger if i wanna change so he attacks for example 10 shoots instead of 3 like its now where do i change this O: