- Joined
- May 26, 2014
- Messages
- 41
Can this trigger cause the game to crash? The game doesn't crash all the time, but like once in 20-30 games or more often if the game goes into late game, which made me believe this is the trigger that might be causing it.
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Max level aura
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Events
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Unit - A unit Is attacked
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Conditions
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(Level of |cff008040Battlefield Experience|r for (Attacking unit)) Equal to 70
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(Custom value of (Attacking unit)) Not equal to 66
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((Attacking unit) is Mechanical) Equal to False
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current research level of Leader for (Owner of (Attacking unit))) Equal to 1
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Then - Actions
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Else - Actions
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Set ExpPoint = (Position of (Attacking unit))
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Unit - Set the custom value of (Attacking unit) to 66
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Special Effect - Create a special effect at ExpPoint using Abilities\Spells\Items\AIem\AIemTarget.mdl
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Unit - Add Commander to (Attacking unit)
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Unit - Add Inventory (Hero) to (Attacking unit)
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Unit - Add Stop to (Target unit of ability being cast)
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Unit - Add Charge to (Target unit of ability being cast)
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Set int1 = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 1
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Then - Actions
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Unit - Add Vampiric Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 2
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Then - Actions
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Unit - Add Command Aura to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 3
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Then - Actions
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Unit - Add Unholy Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 4
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Then - Actions
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Unit - Add Endurance Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 5
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Then - Actions
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Unit - Add Trueshot Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 6
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Then - Actions
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Unit - Add Thorns Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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int1 Equal to 7
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Then - Actions
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Unit - Add Devotion Aura (Neutral Hostile) to (Attacking unit)
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Else - Actions
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Unit - Add Brilliance Aura (Neutral Hostile) to (Attacking unit)
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Custom script: call RemoveLocation(udg_ExpPoint)
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Last edited: