This skill is based off Fury Swipes , of Ursa Warrior in DOTA.
Wherein, In each attack, the hero deals more damage.
For example, I dealt 10 damage now, Ill deal 15 next, and then 20, 25 then so on.
Magtheridon created me a trigger but I cant somehow make it work
can anyone see if there is something wrong here ?
This trigger uses , Damage Engine and Unit Indexer
The Attacking hero is ranged BTW
Wherein, In each attack, the hero deals more damage.
For example, I dealt 10 damage now, Ill deal 15 next, and then 20, 25 then so on.
Magtheridon created me a trigger but I cant somehow make it work
can anyone see if there is something wrong here ?
This trigger uses , Damage Engine and Unit Indexer
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FatalArrowCast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Fatal Arrow
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Actions
- Set FatalArrowCount[(Custom value of (Triggering unit))] = 5
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Events
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FAOnCast
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Events
- Game - DamageEvent becomes Equal to 1.00
- Conditions
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Actions
- Set Int1 = (Custom value of DamageEventSource)
- Set Int2 = (Custom value of DamageEventTarget)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- FatalArrowCount[Int1] Greater than 0
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Then - Actions
- Trigger - Turn off Damage Engine <gen>
- Unit - Cause DamageEventSource to damage DamageEventTarget, dealing FatalArrowDamage[Int2] damage of attack type Spells and damage type Normal
- Trigger - Turn on Damage Engine <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- FatalArrowCount[Int1] Equal to 1
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Then - Actions
- Set FatalArrowDamage[Int2] = 0.00
- Set FatalArrowCount[Int1] = 0
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Else - Actions
- Set FatalArrowDamage[Int2] = (FatalArrowDamage[Int2] + (5.00 + (5.00 x (Real((Level of Fatal Arrow for DamageEventSource))))))
- Set FatalArrowCount[Int1] = (FatalArrowCount[Int1] - 1)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events
The Attacking hero is ranged BTW