[General] What crashes a Mac user?

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Dr Super Good

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What crashes a Mac user?

Either...
bill_gates_dan_dau_danh_sach_ty_phu_cong_nghe_0.jpg

Or...
China_Obit_Jobs_Haff_t650.jpg

Although not technically a crash, there is a difference between Windows and Mac versions of WC3 as to how the terrain is deformed and produced from deformation natives. This means GetLocationZ can return different results for the same terrain geometry.

This is not limited to mac however as Windows users will be affected by the following. Walkable destructibles will have different animation positions based on visibility. Walkable models may have different geometry based on model quality setting. Terrain deformations might have different quality based on physics quality settings.

What is known is that MAC terrain deformations even at the same visual settings are still different in some way from Windows ones.

No, I think for Mac compat you need all mipmaps, not just the last one.
Would one not include them all? I would imagine most loaders would either expect all or none seeing how it makes no sense to have only some. Also there are apparently better mipmap algorithms one can use that are generally not applied for automatically created mipmaps during load.
The simplest way to generate these textures is by successive averaging; however, more sophisticated algorithms (perhaps based on signal processing and Fourier transforms) can also be used.
Otherwise there would never be any need for mipmaps in a texture format in the first place.
 
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