Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello and thank you for reading my thread!
I'm currently working on a project with a lot of spells based on Channel. I wish to play animations for these spells by editing the object editor data field "Art - Animation Names". My problem is that the animation name shown in the preview screen while selecting my casting unit isn't the same one used inside the actual model - so when I enter the animation name that I see in the preview that I want for the spell inside "Art - Animation Names" my casting unit wont the animation at all.
I need help mapping out the different animation names for the model I use as my casting unit. It would mean a lot to me if anyone would be so kind as to help me with this.
The most impartant animation names for me to get have the animation index:
37
11
23
17
2
This is the model that I use for my casting unit
Villager
+4 rep to all helpers!
Thank you for reading!
EDIT: Added this cat for extra request power!
I'm currently working on a project with a lot of spells based on Channel. I wish to play animations for these spells by editing the object editor data field "Art - Animation Names". My problem is that the animation name shown in the preview screen while selecting my casting unit isn't the same one used inside the actual model - so when I enter the animation name that I see in the preview that I want for the spell inside "Art - Animation Names" my casting unit wont the animation at all.
I need help mapping out the different animation names for the model I use as my casting unit. It would mean a lot to me if anyone would be so kind as to help me with this.
The most impartant animation names for me to get have the animation index:
37
11
23
17
2
This is the model that I use for my casting unit
Villager
+4 rep to all helpers!
Thank you for reading!
EDIT: Added this cat for extra request power!

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