In an attempt to smooth out the cameras and ship movement in my Star Wars dog-fighting map, I am considering replacing the .02 second periodic trigger with a .01 second periodic trigger for player ships at least. This means that every .01 second, I will move via SetUnitX; SetUnitY actions, up to 10 player ships.
Is this likely to cause problems when playing BNet?
Also, as the game is now I use a periodic .02 second trigger to move all AI ships, all lasers, all missiles and all capital ships. Would it be better to replace that trigger with a .01 second trigger that half of the time moves the lasers, and half of the time moves the ships? This way each laser and ship will move every .02 seconds, but the computer would split those calculations in half.
When I first started my map, people suggested that I shouldn't dip below .03 seconds for periodic triggers. I managed to do .02 without problems, but now I'm nervous.
Any advice would be appreciated.
Is this likely to cause problems when playing BNet?
Also, as the game is now I use a periodic .02 second trigger to move all AI ships, all lasers, all missiles and all capital ships. Would it be better to replace that trigger with a .01 second trigger that half of the time moves the lasers, and half of the time moves the ships? This way each laser and ship will move every .02 seconds, but the computer would split those calculations in half.
When I first started my map, people suggested that I shouldn't dip below .03 seconds for periodic triggers. I managed to do .02 without problems, but now I'm nervous.
Any advice would be appreciated.