Heavy Bolters are supposed to be awesome.its the alpha version, and several models of the bolter have an automatic fire setting. and seriously, how rigged would minirockets be? one shot, bam traitor guard dead.
Dissapointing thus far. The Bolter is NOT a machine gun! It should be a whole lot slower and much more powerful. IT shoots minirockets for christ sakes! Also the animations need to be made better.
There are also some horrible lore breaking there.
BUT it's still a VERY early game build, so I still have alot of faith in this game.
Bolters NEVER shoot that fast! Also they are SUPPOSED to be Minirockets EVERYWHERE in LORE! There are NO exceptions and the game makers are not allowed to just change it! Perhaps replace it with a bolt pistol or something, and also Traitor Guards should be weaker and more plentiful. A normal Space Marine should have no problem taking out few squads solo at the same time.its the alpha version, and several models of the bolter have an automatic fire setting. and seriously, how rigged would minirockets be? one shot, bam traitor guard dead.
I'm guessing that with Exterminators you mean Terminators and with Psykers you mean Librarians. Too bad they just do not scale in power. Assault Marines are pretty much Marines with jump packs to get closer into melee. HOWEVER Terminators are old veterans with incredible amounts of experience in the battlefield and they wear the strongest armour available to the Space Marines, Terminator Armour.Hm. I just hope they can handle with applying multiplayer and massive battles within the single player. Al WH40k is around big battles... And they should add some kind of liberty to choose what kind of marine you are... Limited to plain Space Marines will make the game repetitive. Add controlable Assault Marines, heavy gunners, Exterminators and the Marine Psykers (Don't remember the name...) and the game will triumph.
this is for 360, it seemed like you were talking about it being on pc or something.
actually, they can change the bolter's minirockets since games-workshop obvioulsy let them.
i would rather have the game be more challenging and have minor lore errors, than the game be easy and repetitive and have everything correct.
qft.Looks really derivative, lame and boring.
Who said they didn't? They ain't supposed to be 1 hit killers, and even if they the Space Marines can still miss with them. A Bolter can most likely kill an Imperial Guard with 1 hit, but it cannot kill Chaos Space Marines or most of the other races since they have a whole lot more powerful armour/energy shields.sigh, when i meant about repetitive and boring, i meant having a weapon that can deliver 1 hit kills, and its your weapon that you start out with.
its still in alpha stages as well.
actually, let me ask you this, why didnt relic make the space marine bolters/heavybolters as strong as they should be?
They shouldn't have them at at the beginning.sigh, when i meant about repetitive and boring, i meant having a weapon that can deliver 1 hit kills, and its your weapon that you start out with.
its still in alpha stages as well.
actually, let me ask you this, why didnt relic make the space marine bolters/heavybolters as strong as they should be?
they arent that great you know. heavy bolters are ok, but they still take time to setup and they dont deliver instant kills. same with the standard bolters. they dont shoot explosive rounds either.If you still are talking about DoW, Heavy Bolters are the best weapon for Marines. Except for that time when they made Rocket Launchers wtf pwn for some reason.
I was only talking about heavy ones as I thought only they shot rockets.and they shouldnt have what in the beginning? bolters?
bolters are sacred weapons of the space marines, its only right to give them one in the beginning. it would be annoying if the bolter was like the Spartan Laser in halo and would appear like once or twice in the campaign.
Wait for DoW2! It looks so freaking sweet.Yes indeed, the greatest Warhammer game ever made.