(19 ratings)
Nice ideas Gamecrafter, but I guarantee you that by the time I'll get to working on 1.19, I won't remember them. If you want to post suggestions, then copy/pasta what you just said to the werewolf forums in suggestions/discussion;
vof.smfforfree4.com
Thanks for your input,
~Gloom
Nice ideas Gamecrafter, but I guarantee you that by the time I'll get to working on 1.19, I won't remember them. If you want to post suggestions, then copy/pasta what you just said to the werewolf forums in suggestions/discussion;
vof.smfforfree4.com
Thanks for your input,
~Gloom
i found the howl, and death bell... and a found a HUGE, fucken bug, that messed completely with mah game. When i was technically being attacked by the werewolf, and i was the werewolf, i ordered my riflemen to attack the Werewolf, so people don't think: "hey, his units are not attacking the Werewolf... that means they are allies! Aha, so HE is the wolf!!" But when i did so, Werewolf unallied me, because of if someone attacks you, you automatically unally that person. Well, i attacked Werewolf units, they unallied me, and i lost control of the Werewolf.. so at night, i REALLY turn into a mindless beast. Please read this and fix that D:
can you tell them about my bug? :O
The one he listed above, welcome, but please read up on the post to stop making useless posts!
As Morigan said, its very difficulty to brew. The herbs are not the problem, but the water! IMOI have been trying to brew stuffs. The difficulty is so high because the herb merchants are always walking around. And sometime, disappear out of no where. It is also relatively difficult to base on the slope as the trees blocked the wall walling. Therefore, people who go for herb brewing resulted in running all around the map to buy herbs and return to collect crops for different combinations.
Also , do implement stats, damage and armor herbs.