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well this is an odd problem

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Deleted member 126647

D

Deleted member 126647

Why didn't you just edit it while it still had animations?

And why not upload the model so we can see.
 
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Mar 12, 2007
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ok Werewulf, listen i got rid of animations cause i thought i wouldn't need, then later i come back and i need them, so i am importing them from an infernal (which my model is just an edited one) and then its acting all weird as if i imported animations to a model like a footman or something (incorrect bone names) and i didn't change bone names so i am confused, and Chriz. i will upload them, its in .mdx format atm but i had it in .mdl when i did it
 

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Deleted member 126647

D

Deleted member 126647

Worked for me, your particle emitters got lost in the process, but I successfully transfered the animations from the infernal.
 

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Deleted member 126647

D

Deleted member 126647

Worked for me, your particle emitters got lost in the process, but I successfully transfered the animations from the infernal.

IhateArthas said:
Edit: i tested, and it has no Particle emitters
No shit?

To attach emitters to certain bones, just move them under the selected bone in the node manager.
 
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