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ok well i am trying to add infernal animations to an edited infernal (i got rid of animations and now i need again) and he is actinf like the bones are named wrongwhen they aren't y is it not working?
ok Werewulf, listen i got rid of animations cause i thought i wouldn't need, then later i come back and i need them, so i am importing them from an infernal (which my model is just an edited one) and then its acting all weird as if i imported animations to a model like a footman or something (incorrect bone names) and i didn't change bone names so i am confused, and Chriz. i will upload them, its in .mdx format atm but i had it in .mdl when i did it
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