weird Shadow does not disappear when recalculated!

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May 16, 2012
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So, im modding a map, and i recalculate shadows to get rid of annoying ones, but there's this one that i cant remove. any ideas?
wierd_shadow.png
 
Btw, there's any way to reduce huge lags when i'm in terrain palette? i unchecked Brush List, but still quite slow to move arround :/.

Except turning the shadows and unnecessary effects off? Not that I know of. You can always try to close programs you are running in the background like your browser for example.

And please do not double or even triple post, it is not allowed! Use the edit function right under your latest post. (If you are the last one that posted something)
 
Btw, there's any way to reduce huge lags when i'm in terrain palette? i unchecked Brush List, but still quite slow to move arround :/.
The way the terrain is rendered is very inefficient when scaled up. This is due to the D3D8 style fixed pipeline that is used. Wide angle shots and far out zoom will always perform badly even on high end hardware.
 
The way the terrain is rendered is very inefficient when scaled up. This is due to the D3D8 style fixed pipeline that is used. Wide angle shots and far out zoom will always perform badly even on high end hardware.

i notice it, i have a gtx 980 and a 8-core processor and still lags ahhaha, even inside the game when there's a bunch of units and effects.
 
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