- Joined
- Jan 16, 2009
- Messages
- 109
occasionally when you're editing models happens that shadows (affected by normals coordinates) are totally bad in some places. in theory "mdlvis" or "vertex modify" has a function to recalculate normals and fix that issue, but the problem is that they're doing it absolutely wrong.
any suggestions what kind of tools can correct that shit?
any suggestions what kind of tools can correct that shit?