Hi, I encountered weird problem that i never had before. Specificly, i took warglaives of azzinoth low poly model from hive and edited wc3 ingame texture it used, to be read so it matches evil illidan's glaives colour scheme. After saving TGA to blp in blp lab and importing it i noticed that for some weird reason when ingame camera is zoomed out with command in the map, model gets all weidly corrupted, parts of the blade disappear and are replaces by some bugged out texture parts. It only happens with this model for some reason, also it has bugged shading, one side behaves like it's inside and is dark and other one is propely shaded. I couldnt find anything on it, maybe because issue is a bit specific.
To reduce size i made mipmap count smaller and it got corrupted from even normal melee game camera position, is there anyway to make it stay fully textured and propely shaded at all times like all other models?
PS: I turned it back to default amount of mipmaps. Also i added pictures of what i exacly mean, you can see holes in model on 1st screenshot, 2nd one is in default camera height with it displaying propely, third one to clearly show what is wrong with the shading. How to fix it?
To reduce size i made mipmap count smaller and it got corrupted from even normal melee game camera position, is there anyway to make it stay fully textured and propely shaded at all times like all other models?
PS: I turned it back to default amount of mipmaps. Also i added pictures of what i exacly mean, you can see holes in model on 1st screenshot, 2nd one is in default camera height with it displaying propely, third one to clearly show what is wrong with the shading. How to fix it?
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