- Joined
- May 11, 2012
- Messages
- 2,108
Hello fellas, I need help from someone.
I can't figure out why weather triggers I made doesn't works....
I can't figure out why weather triggers I made doesn't works....
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Weather Snow
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Events
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Player - Player 1 (Red) types a chat message containing -weather snow as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather snow as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather snow as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather snow as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather snow as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather snow as An exact match
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Player - Player 7 (Green) types a chat message containing -weather snow as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather snow as An exact match
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Weather Rain
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Events
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Player - Player 1 (Red) types a chat message containing -weather rain as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather rain as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather rain as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather rain as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather rain as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather rain as An exact match
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Player - Player 7 (Green) types a chat message containing -weather rain as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather rain as An exact match
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Weather Wind
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Events
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Player - Player 1 (Red) types a chat message containing -weather wind as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather wind as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather wind as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather wind as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather wind as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather wind as An exact match
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Player - Player 7 (Green) types a chat message containing -weather wind as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather wind as An exact match
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Wind (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Weather Moonlight
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Events
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Player - Player 1 (Red) types a chat message containing -weather moonlight as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather moonlight as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather moonlight as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather moonlight as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather moonlight as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather moonlight as An exact match
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Player - Player 7 (Green) types a chat message containing -weather moonlight as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather moonlight as An exact match
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Weather Random
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Events
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Player - Player 1 (Red) types a chat message containing -weather random as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather random as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather random as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather random as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather random as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather random as An exact match
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Player - Player 7 (Green) types a chat message containing -weather random as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather random as An exact match
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Conditions
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Actions
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Set RandomNumber = (Random integer number between 1 and 4)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 1
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 2
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 3
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 4
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
-










Environment - Remove TempWeatherEffect
-










Environment - Create at (Playable map area) the weather effect Wind (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: endif
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Else - Actions
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But it saves you SPACE!!! Ok, well I can't explain why it will work on one computer and not the other. However I can tell you this.