- Joined
- May 11, 2012
- Messages
- 2,108
Hyllo, I was testing my map with my bitch, and when she typed and weather command, he was instantly disconnected...
Why so?
Here's the trigg:
Why so?
Here's the trigg:
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Weather Effects
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Events
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Player - Player 1 (Red) types a chat message containing -weather snow as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather snow as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather snow as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather snow as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather snow as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather snow as An exact match
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Player - Player 7 (Green) types a chat message containing -weather snow as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather snow as An exact match
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Player - Player 1 (Red) types a chat message containing -weather rain as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather rain as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather rain as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather rain as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather rain as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather rain as An exact match
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Player - Player 7 (Green) types a chat message containing -weather rain as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather rain as An exact match
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Player - Player 1 (Red) types a chat message containing -weather moonlight as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather moonlight as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather moonlight as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather moonlight as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather moonlight as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather moonlight as An exact match
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Player - Player 7 (Green) types a chat message containing -weather moonlight as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather moonlight as An exact match
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Player - Player 1 (Red) types a chat message containing -weather wind as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather wind as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather wind as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather wind as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather wind as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather wind as An exact match
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Player - Player 7 (Green) types a chat message containing -weather wind as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather wind as An exact match
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Player - Player 1 (Red) types a chat message containing -weather normal as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather normal as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather normal as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather normal as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather normal as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather normal as An exact match
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Player - Player 7 (Green) types a chat message containing -weather normal as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather normal as An exact match
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Player - Player 1 (Red) types a chat message containing -weather random as An exact match
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Player - Player 2 (Blue) types a chat message containing -weather random as An exact match
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Player - Player 3 (Teal) types a chat message containing -weather random as An exact match
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Player - Player 4 (Purple) types a chat message containing -weather random as An exact match
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Player - Player 5 (Yellow) types a chat message containing -weather random as An exact match
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Player - Player 6 (Orange) types a chat message containing -weather random as An exact match
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Player - Player 7 (Green) types a chat message containing -weather random as An exact match
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Player - Player 8 (Pink) types a chat message containing -weather random as An exact match
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather snow
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Northrend Snow (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather rain
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Ashenvale Rain (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather moonlight
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Rays Of Moonlight
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather wind
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Wind (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather normal
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Entered chat string) Equal to -weather random
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Then - Actions
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Set RandomNumber = (Random integer number between 1 and 4)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 1
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Northrend Snow (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 2
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Ashenvale Rain (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 3
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Rays Of Moonlight
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RandomNumber Equal to 4
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Then - Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Environment - Remove TempWeatherEffect
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Set TempRegion = (Playable map area)
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Environment - Create at TempRegion the weather effect Wind (Heavy)
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Set TempWeatherEffect = (Last created weather effect)
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Environment - Turn (Last created weather effect) On
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Custom script: call RemoveRect(udg_TempRegion)
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Custom script: endif
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Else - Actions
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Else - Actions
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