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Weather Effect

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Level 20
Joined
Jul 12, 2010
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1,737
meh i was bored so why not?
btw I did not use the method with the timers because i find this one easier.

also note that I changed the "Time-Real seconds per game day" in Gameplay Constants to 20 seconds to make the day change faster.

Triggers:

  • Setup
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
      • Set WeatherEffect[1] = (Last created weather effect)
      • Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Heavy)
      • Set WeatherEffect[2] = (Last created weather effect)
_____________________________________________________________

  • Morning
    • Events
      • Game - The in-game time of day becomes Equal to 6.00
    • Conditions
    • Actions
      • Environment - Turn WeatherEffect[1] Off
      • Environment - Turn WeatherEffect[2] On
_____________________________________________________________

  • Night
    • Events
      • Game - The in-game time of day becomes Equal to 18.00
    • Conditions
    • Actions
      • Environment - Turn WeatherEffect[1] On
      • Environment - Turn WeatherEffect[2] Off
Also attached a map with the triggers in case you are extremely lazy:
 

Attachments

  • Weather Effect.w3x
    17.2 KB · Views: 62
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