Hope it's ok to throw out another question this soon!
Ok so if I have a map where you can pick up various weapons and am wondering if there is a fairly simple way to make a "proficiency - weapon" skill? As in the skill increasing whatever attribute that weapon carries. This is dealing with all melee weapons, ranged is a whole new beast I don't wanna wrestle for now.
So let's say as of now the player can get a sword, axe, or spear. How could I make it so that if he picks up a certain weapon and has the proficiency skill to accompany it, that item would be more powerful in that players hand than a guy who had no points dedicated to any or a different weapon proficiency. Hope that makes sense.
Hoping for GUI options, haven't looked into the jass stuff as of yet
Edit:
Oh also should mention the various weapons would have different properties. That meaning say a sword might have a chance to do critical, spear adds to evasion, or whatever that weapon's specialty is I would want a proficiency skill to increase it if possible
Ok so if I have a map where you can pick up various weapons and am wondering if there is a fairly simple way to make a "proficiency - weapon" skill? As in the skill increasing whatever attribute that weapon carries. This is dealing with all melee weapons, ranged is a whole new beast I don't wanna wrestle for now.
So let's say as of now the player can get a sword, axe, or spear. How could I make it so that if he picks up a certain weapon and has the proficiency skill to accompany it, that item would be more powerful in that players hand than a guy who had no points dedicated to any or a different weapon proficiency. Hope that makes sense.
Hoping for GUI options, haven't looked into the jass stuff as of yet
Edit:
Oh also should mention the various weapons would have different properties. That meaning say a sword might have a chance to do critical, spear adds to evasion, or whatever that weapon's specialty is I would want a proficiency skill to increase it if possible