I'm designing an RPG map and want to create weapon items (like swords and axes) that do more than just add extra damage (+2, +6, etc.). My idea is for each weapon to genuinely change the hero's fighting style. For instance, a two-handed axe would make the hero attack slower but hit harder, changing the basic attack speed and adding extra damage.
I also want the hero to have zero damage when they have no weapon equipped, so weapons feel essential to combat. Plus, I'm thinking of limiting the inventory to allow only one weapon at a time. This would make the player choose carefully instead of just collecting multiple weapons.
Any suggestions or feedback on how to make this work well in the game would be very welcome!
I also want the hero to have zero damage when they have no weapon equipped, so weapons feel essential to combat. Plus, I'm thinking of limiting the inventory to allow only one weapon at a time. This would make the player choose carefully instead of just collecting multiple weapons.
Any suggestions or feedback on how to make this work well in the game would be very welcome!