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WE Error?

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but blizzard was to lazy to make many variable types work in gui hashtables
however you can use a line of custom script:
  • Custom Script: call SaveAbilityHandle(udg_hashtable, udg_integer, udg_integer2, udg_ability)
since abilities are integer values you could also save them as that (but not in GUI again)
  • Custom Script: udg_integer = udg_ability
  • Hashtable - Save Integer integer as 0 of 0 in hashtable
might work, too

or if you need a 2d array with fixed padding of x you could save your stuff like this:
array[i*x+n] = value
where n is x-1

indexing systems are just better x) (except for the 1-2 cases where you really need more than 8000 array values or dynamic 2d-arrays)
 
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