- Joined
- Jun 10, 2008
- Messages
- 1,399
Hi, i'm making a rts type map, <i've been making it for a while> But i have a problem with one of my units. Its a siege ladder, but its more like a moving waygate.
I have a trigger an ability and a unit, Here's units ability field:
"Abilities - Normal waygate ability, Drop door"
ok?
Now the ability its based off of breath of fire, not much, no mana cost or effects/dmg and 350 range
The trigger:
Also, the unit is still able to move and turn <very slowly> is there i way i can do this without pausing the unit? and still allowing you to cast a spell to raise the bridge?
I have a trigger an ability and a unit, Here's units ability field:
"Abilities - Normal waygate ability, Drop door"
ok?
Now the ability its based off of breath of fire, not much, no mana cost or effects/dmg and 350 range
The trigger:
-
Set siege ladder loc
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
- (Ability being cast) Equal to Open siege ladder
-
Actions
- Animation - Add the Alternate animation tag to (Casting unit)
- Neutral Building - Enable (Casting unit)
- Neutral Building - Set (Casting unit) destination to (Target point of ability being cast)
- Unit - Set (Casting unit) movement speed to 0.00
- Animation - Change (Casting unit) turn speed to 0.00
-
Events
-
Siege ladder trained
-
Events
- Unit - A unit Finishes training a unit
-
Conditions
- (Unit-type of (Trained unit)) Equal to Siege tower
-
Actions
- Neutral Building - Disable (Trained unit)
-
Events
Also, the unit is still able to move and turn <very slowly> is there i way i can do this without pausing the unit? and still allowing you to cast a spell to raise the bridge?