- Joined
- Apr 15, 2016
- Messages
- 61
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Timer
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Events
- Time - Every 2.00 seconds of game time
- Conditions
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Actions
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Clone)) and do (Actions)
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Loop - Actions
- Unit - Order (Picked unit) to Night Elf Warden - Fan Of Knives
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Loop - Actions
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Events
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Knives Dummy Stun
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Fan Of Knives
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Actions
- Set HI_PickPoint = (Position of (Triggering unit))
- Set HI_PickGroup = (Units within 300.00 of HI_PickPoint matching (((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)))
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in HI_PickGroup and do (Actions)
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Loop - Actions
- Set HI_PickGroupPoint = (Position of (Picked unit))
- Unit - Create 1 Dummy Stun - (None) for (Owner of (Triggering unit)) at HI_PickGroupPoint facing Default building facing degrees
- Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Custom script: call RemoveLocation(udg_HI_PickPoint)
- Custom script: call RemoveLocation(udg_HI_PickGroupPoint)
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Events